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High Detailed Photorealistic Zebra ,UVmapped and smoothable, made with Maya.
Ready to render exactly as you see above.
High resolution textures:
The eyelashes, fur and hair are simulated with a transparent map (alpha map) so you don't need any plugin.
.mb (maya 2009 binary)
.ma (maya 2009 ascii)
.obj (alias wavefront)
The Maya 2009 format is set with the '3' hotkey for the geometry approximation preview and render.
For Obj and Fbx versions you would need to run a polysmooth to get the same maya 2009 result.
Obj version is directly exported from Maya with textures assigned (.mtl file)
FBX version is directly exported from Maya with textures assigned
The images on white background have been made for presentation purpose as per Turbosquid request, the actual light rig is including ground shadow setup (see the other renderings with coloured background)
NO POSTWORK ON THESE RENDERS (MENTAL RAY)