A realistic 3d model of sunglasses. The model is topologically clean and is suitable for subdivision in various applications.
Please note that the product is NOT real but a 3d model to be used in visualization and renderings.
The model is made up of quad geometry and is detailed enough for closeup renderings. Topology can be easily optimized if required. Scene scale is in cm.
Poly- 7990 Verts- 8116
- 3ds max versions are applied with suitable materials and procedural textures as shown in preview images. Rest all formats use standard generic materials. - The model is applied with uv projections only on parts using textures. - Due to physical nature of the reflective/refractive materials, mental ray and v-ray version might vary in exactness. - Please note that non native formats like dae, 3ds etc will need manual materials assignment.
- 3ds max versions include lights and camera setup along with a white reflection plane to render as shown in preview images. All elements are arranged in layers.
- mental ray scene uses an hdr as environment and is included along with.
-3ds max 2012 (v-ray and mental ray) -Maya 2012 -Cinema 4D r14 -Fbx -Obj -Open Collada (dae) -3ds