TV Flatscreen LCD PBR Low-poly Game Ready VR

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2013 Default Scanline
Autodesk FBX
OBJ
TV_AdditionalMaps.zip
Additional textures
TV_texture_CryEngine.zip
PBR textures CryEngine / Amazon Lumberyard
TV_texture_PBR_MetalRough.zip
PBR textures metallic / roughness workflow
TV_texture_PBR_SpecGloss.zip
PBR textures specular / glossiness workflow
TV_texture_Unity5_Metalic.zip
PBR textures Unity 5 standard metallic
TV_texture_UnrealEngine4.zip
PBR textures Unreal Engine 4
TV_texture_VRay.zip
PBR textures VRay / Corona

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3D Model Specifications
Product ID:1068343
Published:
Geometry:Polygonal
Polygons:1,164
Vertices:1,175
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since June 2010
Currently sells 33 products
Achievements:
Product Rating
2 Ratings Submitted
Description
GAME/REAL-TIME READY (textures for Unity 5, Unreal Engine 4, CryEngine and for V-Ray included).
Realistic high quality 3d model of Flatscreen TV with PBR compatible materials (using Metallic / Specular maps).

Ready for use in videogames, virtual reality, augmented reality or real-time renders or background in movie, animation.

Preview images are done using Marmoset Toolbag 2 renderer.

This is a high quality, low poly asset originally modeled in 3DS Max 2016. Normal map was baked from a high poly model to provide great detail while minimizing the polygon count. Realistic textures created in Substance Painter.

This model is not intended for subdivision.

Geometry:
Polys: 1164
Tris: 2057
Verts: 1175

Includes texture maps in .tga resolution 4096x4096
BaseColor, Normal, Metallic, Roughness
and
Diffuse, Normal, Specular, Glossiness

Includes Additional texture maps in .tga resolution 4096x4096
AmbientOcclusion, Curvature, ID, MeshNormal, Position, Thickness, WorldSpaceNormal

Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space,
No special plug-ins needed to use this product
All materials and objects named appropriately
Object pivot points at 0,0,0.
Object scaled to approximate real world size (meters)
.obj and .fbx versions exported from 3ds Max 2016
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