-high quality 3d model of the railroad track with power poles ideal for close-up. -the model is designed to clones. -most details are modeled. -geometry is polygonal quad/tris. -the model is corectelly scalled according to real world scale (single track ~2400cm). -the gauge width is 143,5 cm (standard used in europe, usa, canada, north africa and moyent orient ). -all parts correctelly named (and grouped in .max) -model statistics:(1 track) polygones:226594. vertices:121195.
# Materials and textures:
-all materials are included (some mental ray shader used) -all materials correctelly named. -all textures are included. (diffuse +normal and displacement map for schotter and concrete). -all materials correctelly named. -textures resolution range 756x512 to 1024x1024. -background included. (1920x1080)
# Lighting setup, envirenment, effects:
- lighting setup available only for .max. format.(see screenshot on thumbnails). -no 3rd part (pluguins) needed to open or render.
-the model tile perfectelly you should move it about 2409,5 unit to get the exact tile. for railroad and 2400 for power pole.
-for .max, .mb, .c4d format you will find two files one contening the scene with light setup like on thumbnails (cloned 2times), and a scene contening only one track.
- when using 32 bit version be sure to activate place object holder and concerve memory if you plan to use severals clones (for .max).
-reducing Max.level of displacement for mental ray help concerving memory especially for no clos-up.(for .max), recmmanded Max.level 5 (equivalent of 4k for max 9 and up).
-64bits version of the program with at least 4 GO of ram is highly recommanded to avoid memory problems.
-for cinema 4d increasing displacement subdivision increase details current subdivion and recommanded 5, for cinema 4d (10 and up) you can add normal map for better result.
-all other formats contain a single track (normals and displacment maps should be reassigned).
# Formats available (all checked): ************************************************************** .max 3dsmax 7 and higher. .mb Maya 8.5 and higher. .lwo Lightwave 6 and higher. .xsi Softimage 3.5 and higher. .c4d Cinema 4D 9 and higher. .3ds general 3dstudio. .obj general wavefront obj. .fbx Kaydara FBX 5.2 and higher.
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