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Speed Train Railroad track

3ds Max 7.0  |  mental ray 3.3
Maya 8.5  |  mental ray 3.5
Cinema 4D 9.0  |  Advanced Render 9.0
Lightwave 6.0  |  Default Scanline
Softimage 3.5  |  Default Scanline
3D Studio
FBX 5.2
3D Model Specifications
226,594 Polygons
121,195 Vertices
Polygonal Quads/Tris Geometry
UV Mapped
Mixed Unwrapped UVs
Product ID: 639019
195 Products
Since 2006

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# 3D Model Features:

# Model and Geometry:

-high quality 3d model of the railroad track with power poles ideal for close-up.
-the model is designed to clones.
-most details are modeled.
-geometry is polygonal quad/tris.
-the model is corectelly scalled according to real world scale (single track ~2400cm).
-the gauge width is 143,5 cm (standard used in europe, usa, canada, north africa and moyent orient ).
-all parts correctelly named (and grouped in .max)
-model statistics:(1 track)

# Materials and textures:

-all materials are included (some mental ray shader used)
-all materials correctelly named.
-all textures are included. (diffuse +normal and displacement map for schotter and concrete).
-all materials correctelly named.
-textures resolution range 756x512 to 1024x1024.
-background included. (1920x1080)

# Lighting setup, envirenment, effects:

- lighting setup available only for .max. format.(see screenshot on thumbnails).
-no 3rd part (pluguins) needed to open or render.

#Additionals notes:

-the model tile perfectelly you should move it about 2409,5 unit to get the exact tile. for railroad and 2400 for power pole.

-for .max, .mb, .c4d format you will find two files one contening the scene with light setup like on thumbnails (cloned 2times), and a scene contening only one track.

- when using 32 bit version be sure to activate place object holder and concerve memory if you plan to use severals clones (for .max).

-reducing Max.level of displacement for mental ray help concerving memory especially for no clos-up.(for .max), recmmanded Max.level 5 (equivalent of 4k for max 9 and up).

-64bits version of the program with at least 4 GO of ram is highly recommanded to avoid memory problems.

-for cinema 4d increasing displacement subdivision increase details current subdivion and recommanded 5, for cinema 4d (10 and up) you can add normal map for better result.

-all other formats contain a single track (normals and displacment maps should be reassigned).

# Formats available (all checked):
.max 3dsmax 7 and higher.
.mb Maya 8.5 and higher.
.lwo Lightwave 6 and higher.
.xsi Softimage 3.5 and higher.
.c4d Cinema 4D 9 and higher.   
.3ds general 3dstudio.
.obj general wavefront obj.
.fbx Kaydara FBX 5.2 and higher.

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