Raccoon modeling in 3ds max 2015 and rendered with Vray 3.2. For render you need Ornatrix plugin version is not lower than the fourth, because fur is based on splines, exported from Zbrush.
The max 2015 scene is Ready to render with Vray 3.2 settings and max 2013 with Vray 2.3. Topology based on quads only. This model is completely UVunwrapped and rigged in skin pose (0,0,0) All texture in the archive root folder, all path strip. The Fur is made with the Ephere Ornatrix 4.4 for 3ds max 2015.
- for body: diffuse, bump, glossiness, reflection, normal- png (2048x2048) - for claws: diffuse, reflection - png (2048x2048) - for eyes: diffuse - png (2048x2048) - for gums: diffuse, glossiness - png (2048x2048) - for teeth: diffuse, glossiness - png (2048x2048) - for tonque: diffuse, glossiness, normal, bump- png (2048x2048) - for fur: diffuse - png (2048x2048), long fur distribution map - tga (2048x2048), short fur distribution map - tga (2048x2048), fluff distribution map - tga (2048x2048). - for environment: HDR 32 bit (2048x2048)
Model consists of separate parts: body, teeth, tongue, eyeballs, gums, claws. 5 kinds of fur: Long, short, fluff, eye fluff, mustache. Use of materials: Multi/Sub-Object, VrayBlendMtl, VrayMtl, VrayHairMtl dimensions: 173mm x 627mm x 316mm
- the model is rigged with 3ds max 2015 CAT (panther presset). - eyelids, eyes not rigged. - no morph target.
Created animation layers for the CAT system: - the first layer- closing jaw, - second layer (CAT Motion Layer) - cyclic walking, 36 frames.