Animated 3D model of Pteranodon Longiceps, created in Maya 2016. Real-world scale. Model is scalable (use Main_Control's scale to rescale rig). Units: cm. Clean topology with quad polygons only. All objects properly named. Model fully rigged and ready for animation. Please watch attached video with rig preview. Also rig's readme file attached.
Animation Baking Tool included! Model can be exported to FBX in 2 clicks, run zzTab script and follow instructions. You can select objects in RIG_Controls layer to select all controllers of model. Simply set to 0 if you need to reset position.
Files: Pteranodon_fly1.mb - contains infinite flying cycle animation (19 frames), you can set any length of your clip. Pteranodon_fly2.mb - contains infinite flying and soaring cycle animation (199 frames), you can set any length of your clip. Pteranodon_fly3.mb - contains infinite flying cycle animation (20 frames), you can set any length of your clip. Pteranodon_fishing.mb - contains fishing animation (98 frames). Pteranodon_Land_Cry_Takeoff - frames 1-120 - landing, 121-225 - crying, 226-300 - taking off.?All scenes use Pteranodon.mb as reference. Model Exported to .obj format (without rig). Animations (baked) exported to .FBX format.
Rig description: MainControl: - Translate XYZ and Rotate XYZ - controls position and rotation of model - Scale XYZ - scale model proportionally to avoid undesired deformations - Fold - controls transformation from flight to ground mode body_Control - controls body position and rotation belly_Control - size of belly tail_Control1-2 - control tail rotation neck_Control1-4 - control neck rotation and position (neck is stretchable and shrinkable) head_Control - controls head rotation and position beak_Control - controls beak opening throat_Control - controls throat movement tongue_Control1-4 - control tongue rotation and stretching L_eye_Control - left eye target with attributes for Iris Size, Upper and Lower eyelids, and Eye Membrane controls R_eye_Control - right eye target with attributes for Iris Size, Upper and Lower eyelids, and Eye Membrane controls L_Wing_Control1-8 - left wing rotation R_Wing_Control1-8 - right wing rotation L_wing_IK_Control - IK controller of left wing R_wing_IK_Control - IK controller of right wing L_hook_Control - left wing thumb control R_hook_Control - right wing thumb control L_wingfinger1_Control1-3..2-3..3-2 - control left hand fingers R_wingfinger1_Control1-3..2-3..3-2 - control right hand fingers L_wingmembrane_Control1-6 - control left wing membrane R_wingmembrane_Control1-6 - control rigt wing membrane L_upleg_Control - left upper leg position and rotation R_upleg_Control - right upper leg position and rotation L_knee_Control - left knee rotation R_knee_Control - right knee rotation L_knee_Aim_Control - left knee IK target of leg control R_knee_Aim_Control - right knee IK target of leg control L_leg_Control - left leg position and rotation R_leg_Control - right leg position and rotation L_foot_Control - left foot shift position R_foot_Control - right foot shift position L_finger1_Control1-4..2-4..3-4..4-4..5..2 - control left leg's fingers R_finger1_Control1-4..2-4..3-4..4-4..5..2 - control right leg'