|Unwrapped UVs:||Yes, non-overlapping|
Here I share all files which I used in this project :
- Zbrush file with hipoly of the model (5 levels of subdivision from the lowpoly til the hipoly with all the displacement details + UV) and eyes
- separated lowpoly, eyeballs and cornea (.obj)
- Maya project finally prepared for a render (model of the head and eyes, all the textures, vray materials, x-gen hair, lights, render setup)
- all the final textures (diffuse, displacement, specular, gloss)
- Mari project with all the layers of texturing
- psd file with all the layers of postproduction
All the texturing process is made in Mari so you can see it only if you have Mari. The Photoshop file contains only a process of postproduction. In any case all the final textures (.tiff and .exr format) are included.
A topology of the head is not prepared for animation because it made just for the render.
Software version requirement (or above):
- Autodesk Maya 2017 update 5
- Pixologic Zbrush 2018
- The Foundry Mari 4.1v2
- Adobe Photoshop CC (2017) 19.1.4
- Chaos Group Vray 3.52.03 (all the materials in maya file are vray mats)
If you don't use Maya you can use any other application where you can add lowpoly obj and setup render by your own (but in this case you can't get hair, eyebrows etc)
Hipoly head: 12,2 millions poly
Lowpoly head: 190688 poly + UV
Head 8k textures:
- Displacement.exr (32bit)
Eyes 4k textures:
Each eye contains 2 objects (an inner sphere for the eyeball and an outer sphere for the cornea). The mask texture shows a material where is the iris and where is the sclera.
X-gen hair in this project:
- long hair
(stubble and fluff are drawn in Photoshop)
I made some postproduction for the final render in Photoshop you can find all the layers in psd file. It includes:
- color correction
- eyes edition
- little hair editing
- drawn little stubble and fluff
- highlights editing
I can't share HDR texture because it belongs to its owner so you need to load your own HDR to a node named Dome1 or turn off Dome light.
Extract archive Textures to the folder Robert_Downey\Sourceimages and don't forget to set this project in Maya.
Don't forget to turn on the plugins vrayformaya.mll, xgenVRay.py, xgenToolkit.mll, hairPhysicalShader.mll, OpenEXRLoader.mll in Maya.
To import Robert_Downey_mariArchive.mra to Mari just unzip archive (mariArchive_part1 and part2) and push a button 'Open archive' on project window in Mari.