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3D model Porsche 963 LMDh Hypercar Season 2023

Jul 28, 2022
CheckMate Pro Certified
StemCell Certified
FORMATS
NATIVE
3ds Max 2018  |  V-Ray 4.10.03
3ds Max 2018  |  V-Ray 4.10.03
Cinema 4D R18  |  Advanced Render
Cinema 4D R18  |  Arnold 5.3.1.1
Unity 5.4
Unreal 4.10
3ds Max 2018  |  Arnold 5.3.1.1
3ds Max 2015  |  mental ray
3ds Max 2015  |  V-Ray 3.2
Maya 2017  |  Arnold 5.3.1.1
Maya 2015  |  mental ray
Maya 2015  |  V-Ray 3.2
3D Studio
DXF 2010
FBX
OBJ
STL
FBX Metallic v
FBX Specular v
OBJ
glTF 2.0
3D Model Specifications
43,037 Polygons
43,502 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1929337
694 Products
Since 2008
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Low-poly subdivision-ready 3D model of Porsche 963 LMDh Hypercar for WEC and IMSA 2023 (Hypercar and LMP2 class) Race Car with PBR materials (Specular and Metallic workflows). The model is suitable for computer/mobile games, broadcast, advertising, visualization.

Advantages of the model:
- Very clean geometry;
- The model is maximally optimized for use in 3d games and VR;
- 6 Materials with textures set - separate for Body, Glass, Driver, Bottom, Interior and Wheels - containing AO, BaseColor/Diffuse, Emissive, Glossiness/Roughness, Metallic/Specular, Normal - depending on material;
- Textures size:
Body - 4,096 X 4,096 PNG;
Glass - 4,096 X 4,096 PNG;
Wheels - 4,096 X 4,096 PNG;
Bottom - 4,096 X 4,096 PNG;
Driver - 4,096 X 4,096 PNG;
Interior - 4,096 X 4,096 PNG;

- Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well. This is possible thanks to a very competent application of smoothing groups and properly adjusted geometry;
- Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
- The model uses smoothing groups, so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations;
- Divided into functional parts and grouped for easy editing and using in game engines;
- The model consists of 42 separate objects grouped together. Each of these objects has a simple and understandable name;
- UV map is maximally optimized for texture's easy editing so without difficulties you can add or remove any logo or some details where needed;
- Specular and Metallic workflow textures included!
- Compatible with the majority of modern game engines!

Model specifications:

Created in 3DS Max 2018 and rendered with V-Ray 4.10. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2018 and V-Ray 4.10.03 to get the same rendering as on the preview image.

- Polygons count: 43,037 (no n-gons)
    Subdivision 1 polygons count: 342,652
    Subdivision 2 polygons count: 1,370,608
- Vertices count: 43,502
- Unit Scale: Metric / Centimeters

Materials:
A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.

Model is available in the following formats:
- MAX (2018)
- FBX
- OBJ
- 3DS
- DXF (2010)
- STL

You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons. The model in 3DS format is available only in subdivision 0.

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