16 Century Plate Armor. Modeled to life scale with named parts and materials in Lightwave 9.6.
Rendered in Lightwave 9.6 with classic camera and 2 distant lights.
MeshSmooth modifier is not added to the 3ds Max file and must be added to the model, in order to get the result of the thumbnails when rendering.
No 3rd Party Plug-ins required to load files or render scene.
Quads: 36377 Tris: 101 (about 0.27%).
Render settings: Ray Trace Shadows - on Ray Trace Reflections - on Ray Trace Transparency - off Anti aliasing - classic, enhanced medium Shaders - off Z- Buffer - off Soft Filter - off Adaptive Sampling - off Radiosity - off
8 texture images: 5 images 512 X 512 2 images 256 X 512 1 image no square ratio
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