|3ds Max 2015||V-Ray 3.60.03|
|Maya 2015||V-Ray 3.2|
|Maya 2015||mental ray|
|3ds Max 2015||V-Ray 3.2|
|3ds Max 2015||mental ray|
|Cinema 4D R18||Advanced Render|
Don't see the file format you need?Free File Format Conversion
|Geometry:||Polygonal Quads only|
|Unwrapped UVs:||Yes, non-overlapping|
- 3d scanned from real-world pepper
- stem and pistil are separate from the body
- ultra-close-up production render ready
- real-time ready
- low-poly basemesh
- meaningful hand-made topology
- 100.00% quads
- thoroughly unwrapped UVs
- easily editable texture layout
- texture set for classic Specular/Gloss workflow
- texture set for PBR workflow
- 8192x8192 maps for Diffuse, Normals, Displace
- 2048x2048 maps for BaseColor, Blend, Glossiness, Metallic, Roughness, Specular, AO
Original model was created with 3ds Max 2015. The main presentation images are done in V-Ray 3.60.03. Fine details are made by included displace map over the few subdivision iterations. The high-quality SSS materials are included into the max-file.
Native format model is ready for rendering photorealistic closeups out-of-the-box. No additional tweaks needed. Each part of the model has five subdivision iterations applied (Turbosmooth). The iterations are ON at render but OFF in viewport for better working performance. There are Displace modifiers with corresponding displacement map at the top of the modifier stack. If you want to use a model in secondary role of your scenes, it may be very useful to turn off Displace modifiers and decrease render subdivision iterations accordingly.
Provided OBJ format can be used in a variety of 3d software.
In addition, there is a 4 FBX files of different vertices count. The more vertices, the smoother model is. That can be helpful for those who using this model in real-time engines and do not use any software that have subdivision smoothness mechanisms. Just pick preferred version and use it right away in the game engine.
This 3d model of bell pepper is of a real-world scale of 18 cm tall and 14 cm diameter, positioned at the scene center, grouped, consists of 3 independent objects: Body, Trunk or Stem, and Pistil.
May save more than 20 hours of tedious work.
Lighting, cameras or background are not provided.