MODEL DESCRIPTION These are two pen holders. ***The pens and pencils are NOT included and are only there for demonstration purposes. I have the pens and pencils for sale separately. *** One pen holder is a fully modelled mesh which has a very hi poly count and can be use in a close up shot. The other pen holder is an alpha image mapped to a double sided cylinder which would be more suited for medium to long shots. Highly detailed model. The model is designed to be use as prop or an extra to a scene not as a primary piece. This model is designed by Syrak Models and is original.
MESH Each pen holder is two separate objects/meshes. Low poly pen holder has 1594 verts 1592 polys. Hi poly pen holder has 24850 verts and 25956 polys. The model is set to real world scale. The origins have been placed at the base of the object. The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots. This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly. This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.**
ANIMATION This product is not rigged.
TEXTURES / MATERIALS
1 x 4096 x 4096 black and white mask There are no diffuse textures. There are materials only. The black and white mask is to separate the chrome from the holes. The textures are made very large so the maximum amount of detail can be seen. If you don't need such large texture just re-scale them to an appropriate size in powers of 2 (2048 x 2048, 1024 x 1024, 512 x 512, etc...) keep the aspect ratio the same to avoid any weird stretching. To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work. All textures are designed and made by Syrak Models. The materials will have to be applied manually.
RENDERED Model is rendered in Cycles / Blender internal.