Detailed pasta pot model with textures. Max users will receive vray materials as well as subdivisions in tact.
FBX users simply import and re-apply textures and materials. OBJ users import, subdivide and apply materials and textures in your application of choice. Objects that need to be divided have the suffix '_divide'
ZIP contains 2015 max file and all texture maps
max 2012 users may need to 'unhide all' as the file was backsaved from a newer version of max.