This Papasan Chair model was created at a detail level suitable for character animation or Architectural renderings.
The main formats (C4D & Maya) have materials that allow you to change the fabric color using the color picker, while the other formats include a green composite fabric texture for instant application or further modifications.
The Cinema 4D R12 file contains all of the construction history and deformers that were used in creation of the chair frame, so if you need more or less detail use that file and reduce the spline point counts.
The pillow/cushion in all the formats is 100% quads (quadrangles) so if you need less detail, you can start deleting edge loops until you've hit your target poly-count.
ALL the file formats provided support UV coordinates, so no matter which file format you use, the texture should apply flawlessly. (You may have to create a new material and load the textures into their respective channels.) When exchanging file formats, this can hardly ever be avoided.
The preview images were rendered with Cinema 4D R12, using the advanced renderer.