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3D model IMSA WeatherTech SportsCar Championship Season 2018 Race Car Collection

$449
or
3D Model License: Standard    Upgrade License
FORMATS
NATIVE
3ds Max 2016  |  V-Ray 3.30.04
3D Studio
DXF 2010
FBX
OBJ
3D Model Specifications
168,552 Polygons
173,472 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID 1300562

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Collection of 8 Low-poly subdivision-ready IMSA WeatherTech SportsCar Championship Race Car 3d models with PBR materials (Specular and Metallic workflows). Based on the 2018 season. The archive contains models of 7 race cars plus bonus generic Oreca 07 model:

- Nissan Onroak DPI
- Ligier JS P217
- BAR1 Riley Mk.30
- Acura DPi ARX-05
- Mazda RT24-P
- JDC Miller MotorSports Oreca 07
- Performance Tech Motorsports Oreca 07
- Oreca 07 LMP2 WEC
      

Advantages of the models:

- Very clean geometry.
- This models is maximally optimized for use in 3d games and VR.
- Just one material and one set of textures for each model. This allows you to achieve maximum performance in games and real-time applications.
- Very low polycount. Each model without turbosmooth is great for mobile games. And if you apply a turbosmooth modifier it starts to look great in large projects on PCs or game consoles. All this became possible thanks to a very competent application of smoothing groups and properly adjusted geometry.
- Real world scale. So you can easily import this model in your project without need to change anything.
- The model uses smoothing groups, so you can always increase the detail to the required level simply by applying a turbosmooth modifier with the necessary number of iterations.
- Divided into functional parts and grouped for easy editing and using in game engines.
- Each model consists of ~35 separate objects grouped together with a simple and understandable names.
- UV map is maximally optimized for texture's easy editing so without difficulties you can add or remove any logo or some details where needed.
- Specular and Metallic workflow textures included!
- Compatible with the majority of modern game engines!


Model specifications:

Created in 3DS Max 2016 and rendered with V-Ray 3.30.04. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require the installation of any additional plug-ins or software. All you need to get the exact same rendering as on the preview image is the 3DS Max 2016 and V-Ray 3.30.04.

Polygons count: 168,552 (no n-gons) ~20,000 for each model
Vertices count: 173,472


Materials:
A V-Ray PBR materials with specular workflow is applied to the models.

Textures (Specular workflow):
- Diffuse (4096 x 4096 PNG)
- DX NormalMap (4096 x 4096 PNG)
- Specular (4096 x 4096 PNG)
- Glossiness (4096 x 4096 PNG)
- Refraction (4096 x 4096 PNG)
- Emissive (4096 x 4096 PNG)
- AO (4096 x 4096 PNG)

Textures (Metallic workflow):
- Base Color (4096 x 4096 PNG)
- GL NormalMap (4096 x 4096 PNG)
- Metallic (4096 x 4096 PNG)
- Roughness (4096 x 4096 PNG)
- Refraction (4096 x 4096 PNG)
- AO (4096 x 4096 PNG)

Models available in such formats:
- MAX (2016)
- FBX
- OBJ
- 3DS
- DXF (2010)

You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons. The model in 3DS format is available only in subdivision 0.
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