Collection of 8 Low-poly subdivision-ready IMSA WeatherTech SportsCar Championship Race Car 3d models with PBR materials (Specular and Metallic workflows). Based on the 2018 season. The archive contains models of 7 race cars plus bonus generic Oreca 07 model:
- Very clean geometry. - This models is maximally optimized for use in 3d games and VR. - Just one material and one set of textures for each model. This allows you to achieve maximum performance in games and real-time applications. - Very low polycount. Each model without turbosmooth is great for mobile games. And if you apply a turbosmooth modifier it starts to look great in large projects on PCs or game consoles. All this became possible thanks to a very competent application of smoothing groups and properly adjusted geometry. - Real world scale. So you can easily import this model in your project without need to change anything. - The model uses smoothing groups, so you can always increase the detail to the required level simply by applying a turbosmooth modifier with the necessary number of iterations. - Divided into functional parts and grouped for easy editing and using in game engines. - Each model consists of ~35 separate objects grouped together with a simple and understandable names. - UV map is maximally optimized for texture's easy editing so without difficulties you can add or remove any logo or some details where needed. - Specular and Metallic workflow textures included! - Compatible with the majority of modern game engines!
Created in 3DS Max 2016 and rendered with V-Ray 3.30.04. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require the installation of any additional plug-ins or software. All you need to get the exact same rendering as on the preview image is the 3DS Max 2016 and V-Ray 3.30.04.
Polygons count: 168,552 (no n-gons) ~20,000 for each model Vertices count: 173,472
Materials: A V-Ray PBR materials with specular workflow is applied to the models.
Textures (Specular workflow): - Diffuse (4096 x 4096 PNG) - DX NormalMap (4096 x 4096 PNG) - Specular (4096 x 4096 PNG) - Glossiness (4096 x 4096 PNG) - Refraction (4096 x 4096 PNG) - Emissive (4096 x 4096 PNG) - AO (4096 x 4096 PNG)
Textures (Metallic workflow): - Base Color (4096 x 4096 PNG) - GL NormalMap (4096 x 4096 PNG) - Metallic (4096 x 4096 PNG) - Roughness (4096 x 4096 PNG) - Refraction (4096 x 4096 PNG) - AO (4096 x 4096 PNG)
Models available in such formats: - MAX (2016) - FBX - OBJ - 3DS - DXF (2010)
You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons. The model in 3DS format is available only in subdivision 0.