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3D model Orthodontic Mannequin (V-Ray)

$899
or
Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2016 V-Ray 3.2

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3D Model Specifications
Product ID:1338305
Published:
Geometry:Polygonal Quads/Tris
Polygons:217,126
Vertices:217,277
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since December 2005
Currently sells 217 products
Achievements:
Product Rating
Unrated
Description
Orthodontic Mannequin v5.0v (V-Ray) - photo realistic male/female orthodontic mannequin. Mental Ray version ID-817321

=====| USAGE |=====
- Orthodontics
- Advertising
- Presentation
- Visualization
- High-res film closeups
- Medicine

=====| FEATURES |=====
- V-Ray Setup (materials and render)
- Movable teeth to simulate malocclusion
- Scanned human dentition used as reference
- RIGGED to move the neck and head
- MORPH controlled expressions and lip-synk
- MORPH targets included for faster edit (135 objects)
- FACE CONTROL v1.1 system (58 control objects)
- WIRE PARAMETERS to automate different morphs
- DISPLACEMENT map to highlight details
- V-Ray SSS (Sub Surface Scattering) materials
- 6144x6144 textures (Color, Overall, Bump, Subdermal, BackSurface, Specular, Reflection, Displace)
- Hair&Fur with V-Ray material (very fast, realistic render)
- SPLINE based brows, lashes and nasal hair
- MOUTH v5.2v
attached
- Clean edge-loops based topology
- 3ds Max 2016 and V-Ray 3.2 or higher compatible
- System Unit: cm

=====| SUPPORT |=====
- Contact the author via 'SUPPORT TICKET' for any questions regarding custom changes or discounts
- This model will be updated frequently or upon request

=====| POLY COUNT |=====
Ortho Head: - (1,556 polys, 1,589 verts)
Mouth system: - (19,310 polys, 19,535 verts)
Skull system: - (17,954 polys, 11,690 verts)
Braces Classic: - (6,376 polys, 6,199 verts)
Braces Self Ligated: - (17,320 polys, 17,814 verts)
Brows, lashes, nasal hair: - (splines)
Morph targets: - (139,543 polys, 143,810 verts)
All: - (217,126 polys, 217,277 verts)

=====| FILES(3) |=====
Ortho_5.0v_max2016.max - main file
Ortho_5.0v_max2016_CUT.max - red line cut face (as seen in previews)
Ortho_5.0v_max2016_ANIM.max - demo animation with the model (36 frames)

=====| TEXTURES(39) |=====
6144x6144 (JPG x 7) - face
4096x4096 (JPG x 18) - teeth, tongue and skull
3072x3072 (JPG x 3) - face displace, eyes
2072x2072 (JPG x 1)
2048x2048 (JPG x 9) - gums
1024x1024 (JPG x 1)

=====| LAYERS |=====
0 (default) - main face mesh
Accessories - Glasses
Addons - mouth retractors
Bones - rigs of the model
Braces Classic
Braces Self Ligated
Camera (DOF setup)
Face Control
Hair Body - lashes, brows, peach fuzz
Hair&Fur - short hair style
Hair&Fur Long - long hair style
Lights - V-Ray lights
Morph Targets - included for reference and easy updates
Shine Details - around gums, bubbles
Skull - jaws muscles and bones anatomy
System Eyes
System Mouth

=====| TIPS |=====
- When animating, hide the 'Hair Body' layer for much faster viewport.
- Braces will move automatically according the possition of each tooth. You must animate the wire and gums deformation manually.
- CenterEyes: Align 'CONTROL-ViewPoint' to 'ViewCenter'. (useful when creating new morph targets, to restore 0.0 values for auto eyes morphs)
- DummyHeadBindCollector - Link to it every object that must move with the head bone. (Layer - 0)
- DummyJawBindCollector - Link to it every object that must move with the lower jaw. (Layer - System Mouth)
- Eyelids moves automatically to the left, right, up and down, depending on the 'Control-ViewPoint' helper position.
- The mouth system works correctly, according to the movement of the jaw. Move onscreen controller in 'parent' mode to animate.
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