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OMAHA 0-6-0 Rigged and Animated update SWITCHING LOCOMOTIVE - Lightwave and 3DS Max

by r189
FORMATS
NATIVE
Lightwave 9.5  |  Default Scanline
Lightwave 7.5 to 9.4  |  Default Scanline
3ds Max 8  |  Default Scanline
3D Model Specifications
54,432 Polygons
62,162 Vertices
Polygonal Geometry
Textures
Materials
UV Mapped
Unknown Unwrapped UVs
Rigged
Animated
Product ID: 580627
159 Products
Since 2005
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OMAHA 0-6-0 Rigged and Animated update Lightwave version 7.5-8.5 and 9.5 and up SWITCHING LOCOMOTIVE This is an updated, Rigged and Animated version of the same Engine and Tender I have for sale as a 'static model'. -------- Due to Newtek's updating the IK system in LW 9.5 that makes animation of the wheels MUCH easier, I have: 1) a version of the Rigged model that works from LW 7.5 to version 9.4 (it has been absolutely tested in versions 7.5 8.5 and 9.5). I also found that the LW8.5 version worked somewhat in LW9.5 but was problematic, so if you have LW9.5 buy that version of the model please. 2) a version just for LW9.5 and up -------- There are two 'Rig Tester files that you can download to test the rigging in your version of Lightwave before you buy: PISTON TESTER-LW75-93 should work fine in all versions from 7.5 to 9.4 PISTON TESTER-LW95 should work in LW9.5 and will not even load in earlier versions. Download and test on your version of Lightwave first. ------- The maps have been updated, and the model remapped. I have added a terrain model with straight track and a tunnel at each end. Also, there are short sections of straight track and of curved track so that you might add them into your own scene. Included 1) OMAHA 060 Engine and Tender 2) Terrain object 3) Animated scene with smoke and steam. 4) PDF explanation of how the wheels are rigged and what to do to animate them Polygons Engine and Tender: 54432 polys | 62162 verts Curved Track: 3931 polys | 5299 verts Straight Track: 3017 polys | 4402 verts Terrain: 54432 polys | 62162 verts ---------------- 3DS Max Version: Animating the Wheels is simple: 1) Turn on “Auto Key” 2) Move the Time slider to the end of your scene 3) Select the Last of the 3 Engine Wheels. 4) Select “E” on the keyboard or the ‘Rotate’ button and rotate the wheels as much as you want. (the other wheels and pistons and driving rods all move based on the back wheels) 5) Play back the scene. The maps have been updated, and the model remapped. I have added a terrain model with straight track and a tunnel at each end. Also, there are short sections of straight track and of curved track so that you might add them into your own scene. Included are 3 Scene files 1) Basic Scene 2) Animation with smoke and steam using the built in particle effects in Max 3) same animated scene mentioned above without smoke or steam. Engine, Tender, Track and Terrain: 306365 polys, 269969 verts Engine 90981 polys 74397 verts Tender 25058 polys 26008 verts Engine and Tender 101014 polys 118685 verts
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