ScratchFX Office Studio. This is a great space to be used as an office, studio, gallery or warehouse. Modeled to scale and as a clean optimized polygon mesh (Sub-D). You can apply a mesh smooth to all polygon geometry or add a mental ray sub-D with the approximation editor.
The Maya Scene file can be rendered through the ScratchFX_Camera. This scene file has been rendered with mental ray so make sure to enable mental ray in your plugins window. I have attached a MentalraySubdivApprox to the low Polygon mesh in the Maya scene. This will make the Office Studio render quicker. All geometry is named and grouped for easy selection. There are several basic materials attached to the model. At the lower wall area there is a tiled texture map and also the floor has a tiled texture map. Please place the texture maps into the Maya/sourceimages folder and the texture maps should load without any problems. These are the only two pieces of geometry that have been UVW mapped. All other geometry has no UVW mapping.
The 3ds Max 2012 Scene file is not setup to be rendered.