|Geometry:||Polygonal Ngons used|
|Unwrapped UVs:||Yes, non-overlapping|
All polygons for the Woman are quads.
Simple objects are included as Proportional reference to build human characters: square with 8x8 divisions and circles for rotation of arms and legs. The result is visible in the wireframe front view.
The model is UV mapped, unwrapped, non-overlapping.
No textures are used, the different colors for lips and nails are Material IDs for 3D Studio max, Surfaces for Lightwave and Clusters for Softimage.
Subdivision is activated for woman and eyes, except in the obj format that is exported at Level 0.
The Proportional objects are polygonal, cicles are ngons to have a clean wireframe as reference for modeling.
3DStudio max, V-ray and mental ray version:
Zip contains the complete scene.
Subdivision method is Nurms Subdivision, you can turn it off under the Edit Poly tab.
Woman body is a Group with eyes and eyelashes, Proportional objects are in a separate Group.
V-ray scene includes a plane as ground, mental ray scene includes a plane and a sphere as environment.
- Complete scene
- Model in 2 layers: 1 for Woman with Subpatch activated, 1 for Proportional objects.
- plane as ground and sphere as environment
- Complete scene. Woman is a Model, Proportional objects are a Model.
- Plane and sphere as environment.
Obj zip contains the whole model (woman and objects) exported at Level 0.