Tunnel segment with fine detailed wires and fuse boxes scaterred around with HQ texture. The model is worked in 3Ds max 2010, saved in two .max files, one for Autodesk 3Ds max 2014 and one in 2012 version for older conversions and compatibility with other files. As well there are the .3Ds, .FBX, .DWG, .DXF and .obj and .mtl additional files. In total there are two materials used (plastic smooth black, Translucent orange light bulb glass) and 38 textures used. All can be found in TStraight1_Texture.rar and the textures are HQ. This tunnel is a part of a bigger set of tunnel segments that can be linked togheter forming a long and detailed tunnel. The render is Nvidia mental ray and the shadows used are ray traced from a OMNI light source with inverted squared effect.