This is a fully rigged swordsman character that I made for a game. The model is made in Blender and I haven't exported it into .fbx but if needed it can be done easily. It was just a prototype based on idea generation so it won't be used officially. The Bone Rigging has been done manually for higher accuracy, The Model is tested in game.
The Animations done already on him include:
- Idle - Walking Forward -Changing to battle stance -Idle in battle stance -Walking Forward in battle stance