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3D Model License: Standard    Upgrade License
Dec 28, 2016
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2015  |  V-Ray 3.2
3ds Max 2012  |  V-Ray 2.2
FBX
OBJ
3D Studio
Other
3D Model Specifications
1,392 Polygons
1,445 Vertices
Polygonal Quads only Geometry
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1099469
149 Products
Since 2012
119
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- High-quality and realistic model of a Santa Claus hat is perfect for the preparation of holiday content Christmas or New Year. The model is a low-poly, perfect for using for real-time visualization, video, games, VR, AR and other production. The model is absolutely suitable for subdivision, topology - only quads.

- You can also simply use the model directly in compositing programs such as: The Foundry Nuke, Eyeon Fusion or other programs supporting the FBX, 3DS or OBJ formats.

-In 3ds max scenes, models and materials configured to render using V-ray. The fur and cloth are made using VrayFur, allowing you to quickly and flexibly change the appearance of fur and customized to your needs.
The model does not use a bitmap texture, but has a non-overlapping unwrapped UVs.

-All preview images are not using postproduction.

-All objects, material and texture maps are called predictable, appropriate names.

-All images rendered in V-ray

-Real-world scale in millimeters.
________________________________

Textures\Materials:
3dsmax scene using procedural maps to generate fur and customize the appearance of materials. Bitmap textures are not used.
________________________________

-Archives available for download:

   - Santa_Hat_3dsmax_2015.rar - (native)
   - Santa_Hat_3dsmax_2012.rar
   - Santa_Hat_FBX.rar
   - Santa_Hat_OBJ.rar
   - Santa_Hat_3DS.rar
    -In a separate archive contains a simple mannequin, visible on one of the previews. Mannequin is available in three formats: FBX, OBJ and 3DS
________________________________
-Geometry:

   -Total: Polys -1392 / Verts - 1445

NOTE:
3ds max scenes contains simple studio setup, and also includes HDRI file for lighting.
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