- High-quality and realistic model of a Santa Claus hat is perfect for the preparation of holiday content Christmas or New Year. The model is a low-poly, perfect for using for real-time visualization, video, games, VR, AR and other production. The model is absolutely suitable for subdivision, topology - only quads.
- You can also simply use the model directly in compositing programs such as: The Foundry Nuke, Eyeon Fusion or other programs supporting the FBX, 3DS or OBJ formats.
-In 3ds max scenes, models and materials configured to render using V-ray. The fur and cloth are made using VrayFur, allowing you to quickly and flexibly change the appearance of fur and customized to your needs. The model does not use a bitmap texture, but has a non-overlapping unwrapped UVs.
-All preview images are not using postproduction.
-All objects, material and texture maps are called predictable, appropriate names.
-All images rendered in V-ray
-Real-world scale in millimeters. ________________________________
Textures\Materials: 3dsmax scene using procedural maps to generate fur and customize the appearance of materials. Bitmap textures are not used. ________________________________
-Archives available for download:
- Santa_Hat_3dsmax_2015.rar - (native) - Santa_Hat_3dsmax_2012.rar - Santa_Hat_FBX.rar - Santa_Hat_OBJ.rar - Santa_Hat_3DS.rar -In a separate archive contains a simple mannequin, visible on one of the previews. Mannequin is available in three formats: FBX, OBJ and 3DS ________________________________ -Geometry:
-Total: Polys -1392 / Verts - 1445
NOTE: 3ds max scenes contains simple studio setup, and also includes HDRI file for lighting.