This wonderful Ocean Toolkit comes with ready shaders, waves generator and foam simulation for your production.
Please have a Look at the promotion material to see the effect you can get out of this asset.
Please make also sure, you have a basic understanding of Houdini and you are able to understand the Node Networks to get the best fun and results out if this neat piece of simulation.
Scene setup includes: 1. Baking of waves and whitewater (fluid mesh, spray particles or their volumetric representation); 2. Rendering setup (rendering passes (reflections, refractions, depth, shadowing, etc.), shaders – spray, water, volumetric water depth); 3. Notes for using and tweaking the simulation in your own way.