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Terrain Mountain Range Alaska 32 Landscape

Feb 23, 2017
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2009  |  V-Ray 2,4
3ds Max 2009  |  Default Scanline
FBX
OBJ
Other Files
AdditionalMapsAndPSD.rar
3D Model Specifications
62,868 Polygons
63,410 Vertices
Polygonal Quads only Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1123216
437 Products
Since 2004
153
68

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MOUNTAIN RANGE ALASKA - COMPLETE SCENE
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This is complete scene of snowy mountain range. Prepared for renders, animations and games.
Complete package - ready to use scene and additional files for further work.

Dimension of terrain model - 6km x 6km. Easy to create even bigger landscape by copy base terrains.

EDITABLE SURFACE and POLYCOUNT
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Model use displace map so mesh is subdividable, you can adjust amount of details and polycount, from Low Poly up to high detailed surface.
'TurboSmooth' placed below 'Displace' modifier so subdivision visibly add details.
Polycount of terrain after merged modifiers:

- subdivision 0: 62.500 polygons,
- subdivision 1: 250.000 polygons,
- subdivision 2: 1.000.000 polygons,
- whole scene: 63.156 polygons,

PSD file as bonus for texture - if you want to change texture. By edit brightness of layer masks you can control amount of snow, rocks etc.

Two versions included:

- 3ds max - standard version with standard materials, no light, default renderer, atmosphere,
- V-Ray version with V-Ray materials, light and render setups (ready to render like images above), atmosphere,

Preview renders are raw renders from V-Ray file, no post production. Last image show UVs cage on color texture.

Exported formats:
No bugs, Uv works correctly. Obviously there is no light in exported formats.
Each format have three versions exported - low poly, mid poly and high poly with polycount as noted above.
You can also use attached displace map to build terrain from plane and control polycount as well (like in 3ds max version). Skydome object included.

Model checked also with Unreal Engine. For real time engines you can import FBX model or build
landscape inside engine editor from included displacement map.
If you want to rebuild textures there are .psd file and additional maps.
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TEXTURES

There are 5 textures:

- color - 8192 x 8192 px, custome made from textures and generated height maps, .psd included as bonus,
- normal maps - 4096 x 4096 px,
- bump maps - 8192 x 8192 px, additional bump map, custome made from textures,
- specular - 8192 x 8192 px, custome made from textures and generated height maps,

- displace maps mountain shape - 4096 x 4096 px,
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PROFESSIONALLY MODELLED

Model made without ngons and to keep polycount as low as possible.

CHECK MATE PRO standard:

- no isolated or overlapped vertices,
- no overlapped faces,
- no ngons, 100% quads (even skydome),
- unwrapped textures, no overlapping,
- real world scale, objects at 100% scale at object level,
- grouped, ready to merge into the scene,
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WELL ORDERED

Like all our products this scene is handy and easy to modify.

In this product there is no problem with multiplied materials and textures.
Each object has assigned only one material so there is no annoying Multi/Sub-Object materials.
Materials, maps and objects are clearly named in English. Objects placed on layer, very easy to work with.
This way of model preparation refer only to our products.
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