Have questions? Chat with us now.Live Chat Now 24/7
-1 3dsMax8 file for use with Mental Ray, with a basic scene and lighting(used in the above thumbnails, and is ready to render)
-1 basic 3dsMax8 file, set up for scanline(no scene or lights)
-All 3dsMax materials and texture maps(seen in the above thumbnails)
-All unwrap working files(Photoshop/Illustrator) so that you can customize each map
The front fork/handlebars, main body, front wheel, and rear wheels are all unwrapped.
Specular and Diffuse maps were used on the front wheel and rear wheel to simulate the scuffing and scratching that normal wear and tear brings to a shiny plastic surface.
Normal maps were also used on the front and rear wheels to get the extra detail of the tread. I have included the pre-baked high poly versions of each wheel if you would rather use that, they are in there correct placement as hidden objects.
The front fork and main body have bump maps to simulate the bumpy texture on the seat and handle grips. The bump map also creates the fine seam along the side of each.
The decal on the handlebars is in the objects diffuse map, it can be edited with the accompanying Photoshop and Illustrator files.
This file is not rigged. However all objects are linked correctly with proper pivot point placement and scaled to 100% to enable easy animation.
Enjoy! And feel free to comment, Thanks.