Special Offer! Off

:::
Selected items only. See more offers in My Account.

House 01

$29
or
Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2016 Default Scanline

Don't see the file format you need?

Free File Format Conversion

Complete Confidence

Have questions? Chat with us now.

Live Chat Now 24/7
3D Model Specifications
Product ID:970602
Published:
Geometry:Polygonal Quads/Tris
Polygons:1,107
Vertices:1,408
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since January 2009
Currently sells 280 products
Achievements:
Product Rating
Unrated
Description
House 01 is a high quality, low poly asset originally modeled in 3DS Max 2016. This product is intended for game/real time/background use. This model is not intended for subdivision.

The main renders and wireframes were done in Unreal Engine 4.

||SPECS||

2048 Total Tris
1107 Total Polys
1408 Total Verts

Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (inches)
Dimensions: 40' x 42' x 23'
Tested in Unreal Engine 4
No special plug-ins needed to use this product
.obj and .fbx versions exported from 3ds Max 2015

|| Textures ||

This house uses 10 sets of textures/materials.

-1024x1024 chimney (diffuse, spec, gloss, normal, ao, metalness)
-1024x1024 door (diffuse, spec, gloss, normal, ao, metalness)
-1024x1024 foundation (diffuse)
-1024x1024 misc (diffuse, gloss, normal)
-256x256 octagonvent (diffuse, spec, gloss, normal, ao)
-1024x1024 shinges (diffuse, normal)
-1024x1024 siding (diffuse, normal)
-512x512 window01 (diffuse, spec, gloss, normal, ao)
-1024x1024 window02 (diffuse, spec, gloss, normal, ao)
-1024x1024 window03 (diffuse, spec, gloss, normal, ao)

Textures designed for physically based rendering (PBR)
Textures in .tga format
Model texture paths are stripped


* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.

Is this model close to what you need, but you'd like an aspect changed? Contact me and I'll be happy to accommodate you.
Related Products
More Products By Artist