For Unreal Engine 4 (UE4), download the corresponding package and place the unzipped CSTP directory inside the Content folder of your destination project. For other formats, download the textures and the file format of the same type you need (enterable or basic) and put them together in the same folder before use.
--- DESCRIPTION ---
Low or mid poly model, quads and a few tris only (no ngons). Optimal for both high-end visualization and games or real-time engines. There are 13 descriptively named objects (in & out blinds, glass, partitions, facade, fittings, frames, railings, lawn, road, sidewalk) that are organized within the same layer structure. The model is developed in a detail-based object arrangement, so you can easily decrease the poly-count deleting non-essential objects. Two versions: Basic, with non enterable insides, closed accesses; and Enterable, with more complex interior modeling and texturing, and external doors open.
The full scene (environment, exposure, gamma, cameras, lights, materials, textures, renderer) is configured and ready to render in a physically correct linear space. Renders displayed here have contrast applied only, no further post-production.
Real world scale, units: meters (building bounding box 75.8m x 19.3m x 25.2m)
Unwrapped UVs for all objects. Overlapping UVS in UV channel 1 (for common textures) & Non-overlapping UVS in UV channel 2 (for lightmap baking etc)
PBR Vray materials for all objects (diffuse, glossiness, base reflection and normal maps) Meaningfully named. There are 53 texture maps, PNG format, with 2K or 4K resolution (2048x2048px or 4096x4096px) All textures are packed with the model file, sharing folder in a flat file structure, and their paths have been stripped from the model in order to prevent linking issues. Textures should be relinked for OBJ, FBX and 3DS file formats, due to format exporting and importing restrictions with PBR materials.
3dsmax 2016 native file format. Blender 2.83 format included, Cycles and EEVEE renderers set up. Vray 3.30 is used for preview images, materials and procedural textures. 3dsmax 2012 and 2010 file formats, with Vray 2.00 materials, also added. Unreal Engine .uassets added, with collisions for exterior and interior elements set up.
BerconNoise non-essential maps (BerconMaps open-source free plugin) used for procedural HD mask in grass/lawn shader. No more plugins needed. The HDR image used for lighting the scene is not included, but an ordinary dome is configured instead of it.
(August 2020): Added Unreal Engine assets. Added Blender 2.8 format. Improved, enterable interiors in all file formats. Please download and use files and textures with the _Enterable suffix. Files with the basic interior are still available.
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