In 3ds max for the cloth material was used gradient map, therefore do not need extra texture.
Originally modelled in 3ds max. Many details of models created using splines, standard primitives, modifiers and instances, so can be easily edited.
For some elements of the model used by TurboSmooth modifier.
The number of polygons and vertices are specified for the non-subdivided model.
The OBJ file includes polygonal geometry and main material groups.