Originally created with Blender v2.78 and Modo 601 Model also provided in OBJ, FBX and Modo LXO formats. See further down for details.
Blender Lotus Elan 1600 Information:
This subdivision surface model is based on the Lotus Elan 1600, produced in 1963 by Lotus Cars.
|| USAGE ||
This model is suitable for use in high res film and visualization, and can also be used in real time simulation and games when at a subdivision level of 0. This model is an accurate representation of the Lotus Elan 1600 using a scale of 1 blender unit = 1 metre
|| SPECS ||
This model contains 49 separate objects in 7 groups. This model contains 156,057 polygons with subdivision level 0 This model contains 622,572 polygons with subdivision level 1 This model contains 154,401 quads, 1,440 tris, and 0 ngons This model contains Blender Cycles Materials.
|| PRESENTATION IMAGES ||
The lighting, backdrop and cameras seen in the preview images are included in the file. Preview images rendered in Blender Cycles with the exception of the turntables and wireframes, which were rendered in Marmoset Toolbag 3.
|| TEXTURES ||
All textures are 2048x2048 PNG files in the Metallic/Roughness PBR workflow. All textures are created from original drawings. There are 31 texture files, named for the UV texture set to which they are applied. The Texture name also describes the intended channel for that texture, i.e BaseColor, or Metallic. There is also a texture named Elan_Lamps_disp.png This is a displacement map for the glass on the lights.
|| GENERAL ||
Model is built to real-world scale 1 Blender unit = 1 meter Dimensions at 0 Subdivisions: Length 3.646M Width 1.438M Height 1.122M
Scene objects are grouped by UV Texture sets. The Texture Sets are :
The model is also supplied in the following formats:
Modo The Modo file has modo materials applied and is ready to render. The Object is broken into Layers by UV Texture set, and the individual pieces of the model are selectable as polygon parts in the statistics window.
OBJ The obj format has limitations with UV maps and software often interprets groups differently, therefore to ensure compatibility the model has been broken into Multiple OBJ files, where each file corresponds to a UV Texture set. PBR Textures to apply to the object can be downloaded in the seperate Texture zip on the product page.
FBX The Model has been exported from Blender with FBX version 7.4 binary. Remember to check the scale factor for FBX files in your software when importing as it varies by application. PBR Textures to apply to the object can be downloaded in the seperate Texture zip on the product page.