Model entirely editable in low poly (without TurboSmooth) see the last image (No 19).
The poly count can be changed by adjusting the TurboSmooth modifier iterations. Or you can change to MeshSmooth if you want. Polygons counted from all of the scenario (in 0 subdivision level). All images were rendered at subdivision level 2 and 3, some pieces 2 and others 3.
609519 verts in 0 subdivision level. 851364 polys in 0 subdivision level.
There are no bitmap texture, all material is native library Mental Ray and 3Ds Max like: noise, checker, falloff and gradient ramp. All material are inside of Cinema-2010.mat zipped with the 3D file.
The first 9 images were rendered in 3ds Max 2010. The last 9 in 3ds Max 2012.
All images are from 3ds Max Render, without photoshop or other program.