3D cartoon model of a boy lamb created in 3ds max 2013 and zbrush 4R6 and ready for animation. Low polygonal and symmetrical topology created with 3ds max and rendered with Vray.
- two fur options: textured and real fur (can be used together or separated) - rigged using bones (24 bones) and skin - poses included at key 10 and 20 (initial T pose at key 9) - scene objects are individually named and organized by layers/groups - fur created with hair and fur and vray material
INCLUDED: - max file 2013 - ztl, obj and fbx formats (some might not support rigging) - hair guides (splines) included - 13 texture maps - Lamb's body and hat
MAPS Body: diffuse, bump, specular, displacement and normal (4096x4096) Cap: diffuse, bump, displacement and specular (1024x1024) Fur maps: fur density and fur scale (4096x4096) Hdri environment map
The model was only tested in 3DS Max and the results may not look the same depending on the program used.
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