Bunny cartoon character with attitude! Morph targets are provided for eyelids, tongue, and mouth. (see the preview images for more information).
Notice that there are 4 morph targets for each eye, and these should be used as keyframes for animating eyelid movement. These should be animated without interpolation (i.e., the animation curves for switching morphs should be stepped, not linear or whatever).
Modeled and tested in Lightwave. All other formats are provided 'as-is.' 3DS version has tripled geometry for format compatibility sake.