1. High Resolution Apple model. Each Apple consists of around 3300 polygons. 2. Mesh Smooth Modifier is applied. A noise modifier is also applied to the apple model so that we can vary the shape. 3. Diffuse Color map for Apple is not required !!! 4. Material shader is included for diffuse map. We can further experiment with this shader. 5. We can change Phase spinner in noise map to have different patterns for diffuse color map. 6. Ideal for Real time application. for further info.