-Pre-rendered animation in a 16-bit .EXR 900x1200 image sequence with alpha channel, ready for compositing, can be used on its own, without the need to use the scene.
-Scene: ready to bake dynamics and setup for render, Simulated in Blender. Included so you can look at the settings, or redo the render if needed.
The animation lasts 500 frames, which is good for long sequences. The animation could also be sped-up and still last a good amount of time, which could be useful to give a more turbulent look to the flame.
Important notes on the blender scene:
-The blue color at the base of the flame depends on a gradient texture and is based on the exact settings used in the scene. changing the domain and emmiter objects could remove that effect, but the rest of the flame shader will work.
-There are two ground objects, one cuts the bottom of the flame when rendering, so the bottom of the flame does not look rounded, the other is placed lower and is the one used as ground collision in the simulation. If it is moved upwards or downwards, the behaviour of the flame changes even though the ground doesn't touch the flame itself (the collision affects the air currents around the flame).
-The overall resolution of the domain changes the behaviour and the amount of detail in the flame, was adjusted for this specific scene and might need to be readjusted if you plan to apply the flame to an object of a different scale.