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Oak tree HQ model

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2010
3ds Max 2010
3ds Max 2010

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3D Model Specifications
Product ID:603195
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
TurboSquid Member Since March 2011
Currently sells 6 products
Product Rating
3 Ratings Submitted
Sep 23, 2011
UV Mapping of the trunk (or maybe it's the bark bitmap settings?) does not look the same as in the samples. Also the roots don't seem turbosmooth-friendly. Opened in 3ds max 2012.
Jan 19, 2013
the renders shown here look good but the files are different. the mapping is off and there are no obj files although the description says that there are. sadly, this is the case with many of the models on this site. They look god but can''t be used.
Ultra high quality 3d model oak tree for 3dsmax 2010 and vray
with realistic translucent materials and high resolution textures
for close-up views.
This package contains TWO tree models:

- HQ(6 millions polys) Ultra high production quality oak model for close up
- LQ(1.5 million polys) Middle quality oak tree model for medium shots and massive forests

and also:
-Necessary HQ textures for tree (bark and leave texture)
-Optimized vray light setup (like on thumbnails) with vraySun and fast GI
-OBJ files for any other 3d package

-Real scale model - Height: 13.8 meters
-Photorealistic hand-made bark and leaves textures
(also usable for dispacement for higher quality and detalisation)
-Smooth blend transitions between trunk and branches with proper UV mapping
-High detalisation of every branch level: from trunk to leave
-Included translucent materials for vray
-Light setup included
-LQ tree model's leaves would be textured using textures of leaves with Alpha-channel.
-Leave texture in *.PNG with alpha-channel

This models should be used as VrayProxy with Vray and mrProxy with mentalray
for better memory optimization.
For Vray:
--Render Setup window>settings>System>Raycaster params>Dynamic memory limit should be at lest 2300mb
--Render Setup window>settings>System>Raycaster params>Defaut geometry should be dynamic or auto
For Mental Ray:
--Render Setup window>Renderer>Scanline should be OFF
--Render Setup window>Renderer>Raytrace acceleration method: BSP 2
--Render Setup window>Processing>Use Placeholder Objects should be ON

If you would like to have any wood or plant model, please feel free to contact me.
Author: Evgen3d. Experienced environment 3dartist with +10 years work experience
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