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3D model Nile Crocodile ANIMATED

Jul 16, 2021
CheckMate Pro Certified
FORMATS
NATIVE
Blender 2.93.0  |  Cycles Render
OBJ
FBX
NileCrocodileTextures.zip
3D Model Specifications
14,402 Polygons
14,834 Vertices
Polygonal Quads only Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Rigged
Animated
Product ID: 1760026
15 Products
Since 2014
13

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|| GENERAL ||
This is a realistic model of a Nile Crocodile, suitable for close ups
Originally created with Blender v2.93.0
Blender file contains: Textures, UV's, Materials, Rig

Model is in real-world scale
Units used: Meters. Model is 4.85m long
Scene objects are properly named
No third-party renderer or plug-ins needed

|| ANIMATIONS ||
Animations included with Blender and fbx files are:

F CrocCloseEyes 15 frames (used in blender rig)
F CrocCrawlFastAnim 24 frames
F CrocCrawlSlowAnim 50 frames
F CrocSwimAnim 60 frames
F CrocSwimPaddleAnim 60 frames
F CrocWalkAnim 50 frames

Blender animations are not baked allowing you to change them any way you like.

More angles of the animations are included in the preview files.

|| SPECS ||
Blender File contains 17  separate objects:

Camera

Floor

CrocodileRig

CrocBody

CrocEyeMembrane

CrocEyes

CrocTeeth

2 curves and 8 used as guides for the tail rig

Polycount:
Polygons: 14,827

Verticies: 14,402

Subdivision levels in preview renders (Body level 3, Eyes level 0, Teeth level 2, Membrane2): 

Polygons: 686,564

Verticies: 687,997

|| PRESENTATION IMAGES ||

Environments on slides 3,4 and 5 are not included
All preview images are rendered with Default Blender Cycles Renderer
No post processing is used in preview images

|| TEXTURES ||
Model contains 7 .png textures

8192x8192 Diffuse
8192x8192 Displacement
8192x8192 Normal
8192x8192 Roughness
8192x8192 Specular
8192x8192 Subsurface scattering
8192x8192 Transmission

Adittionally a 4k HDRI from HDRI Haven is included for the lighting

|| BLENDER RIG FEATURES ||
Rig features IK and FK Controls
Rig contains Custom Bone shapes
Bones are split into 5 layers for ease of use but the rig can easily be used with all layers active
Eyes can be moved separately or together and follow a target bone
Eyelids follow eye-movement
Eyelids can be closed separately or together 
Pupils can be dilated separately or together
Tail uses Spline IK for easy posing and animation
Hands and feet can be closed together with one bone

|| ADDITIONAL NOTES ||

fbx and obj file formats does not have textures and materials applied and will not render like the preview images

fbx file format does not have advanced rig features

File formats other than Blender are exported as base mesh (not smoothed)

Protective Eye Layer can be hidden in the viewport by selecting the eyes and activating the mask modifier in the viewport.

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