The scene include animation lights. This light simulation Synapses process inside each neuron. Rig was creating with point light and spline objects, so you can move values of control object and change position light objects along spline. Also, you can change intensity of lights. So, if you need more function you mast change point lights attributes. opy neurons or make Instance and you get a large neural network.
---------------------------------- - High quality polygonal model (non n-gons) - All materials, textures and objects named correctly - Model is partly textured
High resolution textures: - Neurons_NeuronBody_Normal.png 4096*4096 - Neurons_MyelinSheath_Normal.png 2048*2048
---------------------------------- Native render format: Cinema 4D R15 Standard Render. File Formats: - Cinema 4D R15 (Rig) The archive is a file with video instructions for use - Autodesk Maya 2016 (Bake keyframes) - FBX (Multi Format) (Bake keyframes) - OBJ (Multi Format)
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