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3D model Moto Z2 Force ALL COLORS

Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "motorola", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2013 V-Ray
3DS
Other E3D v2.2
Autodesk FBX
OBJ

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3D Model Specifications
Product ID:1191580
Published:
Geometry:Polygonal
Polygons:102,767
Vertices:106,733
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since December 2016
Currently sells 40 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "motorola", is not affiliated with or endorsed by the original rights holders.

Description
This set:
3D element v2.2 and vray material
The model given is easy to use
- 1 file obj standard
- 1 file 3ds Max 2013 vray material
- 1 file fbx
- 1 file of 3Ds

How to use it?

1. Discovery after the impact of CC 2014 (or above) and create a new composition (you need Element3D v2.2 to use)
2. Create a new solid layer and add the effect of the elements. (Effect / Video Copilot / Element)

3. Select Install Location
4. Click on the import inside the Element3D Installation location
5. Select my .e3d according to the model and click on the open button.

If you do not see the model, do not forget to right click on the model name and press the replace model select.


Topology of geometry:

- forms and proportions of The 3D model
- the geometry of the model was created very neatly
- there are no many-sided polygons
- detailed enough for close-up renders
- the model optimized for turbosmooth modifier
- Not collapsed the turbosmooth modified
- apply the Smooth modifier with a parameter to get the desired level of detail


Materials and Textures:

- 3ds max files included Vray-Shaders
- all texture paths are cleared


Organization of scene:

- to all objects and materials
- real world size (system units - mm)
- coordinates of location of the model in space (x0, y0, z0)
- does not contain extraneous or hidden objects (lights, cameras, shapes etc.)
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