Support Edge loops are by the Bevel modifiers so if you want to export a low poly model you should Apply the Bevel modifiers to subdivide it later. Subdivisions may look weird on other software if you didn't have a Shrinkwrap Modifier.
Guide Meshes are for the Shrinkwrap Modifier.
The Clip Bands can be adjusted to a Normal Position by ShapeKeys.
Everything is organized in Collections.
Lighting and the Camera are in the Studio Collection.
The Switch Light can be activated in the Shader Node Editor
There is a PopFilter object if you need it when there is wind.
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