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Apple Macbook Pro 15

3D Model License: Standard    Upgrade License
Nov 9, 2011
CheckMate Lite Certified
3ds Max 2010  |  V-Ray 1.50.sp5
3ds Max 2010  |  mental ray
Lightwave 9.6  |  Default Scanline
3D Model Specifications
112,473 Polygons
112,347 Vertices
Polygonal Quads/Tris Geometry
UV Mapped
Mixed Unwrapped UVs
Product ID: 638204
68 Products
Since 2009

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Detailed MacBook Pro 15 computer, with uvmaps and textures.
Polygonal modeling. Everything is modeled, little holes, hd camera, ports, buttons, Keyboard Text and Port Symbols (except the text under the Unibody, that is a texture).
Unibody and Cover are UV mapped and unwrapped (non overlapping).

3D Studio Max:
V-Ray and mental ray version.
V-Ray version is 1.50.SP5.

The model is a Group, to be easy merged in new scenes.
When Group is Open, all pieces are linked to the Unibody: moving it will move the entire Mac.

To Change the Cover position (open/close):
Select the ROTATE object and rotate.
It is provided with rotation limits, and also it can only rotate on x axis.
Cover, Hd camera, Screen, Screen glass and borders are linked to it. (See Schematic view)
In the provided Scene the Mac cover is open at 90 degrees, just like in the Thumbnail image.

Each Zip contains:
- 1 Complete scene with Mac, lights and materials
- 4 Textures (Screen 3400 x 2237, Screen border 3400 x 2237, Back text 2400 x 403, Noise (for subtle surface bump) 1000x750
- Material library


Zip contains 3 versions of Macbook object and 3 scenes, textures
- 1 Complete scene with Macbook in 2 layers (1 for unibody, 1 for cover)
- 1 Complete scene with Macbook in 1 layer with cover open at 90 degrees
- 1 Complete scene with Macbook in 1 layer, cover closed
- 4 textures (Screen, Screen Border, Back Text and Noise)
Environment sphere and plane are included.

To Change the Cover position (open/close):
In the scene with 2 layers, select the Layer2 and rotate.
It is provided with rotation limits, and also it can only rotate on Pitch.
For the object in 1 layer, in Modeler go to right or left view, select the Rotation Part and rotate it from the center of the Rotate piece.

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