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3D model M24 Sniper Rifle AAA Game Weapon

FORMATS
NATIVE
3ds Max 2017  |  Default Scanline
Unreal 4.18
3D Studio
FBX
Other 3
OBJ
Other 2.6
Textures.rar
Unity_5_Textures.zip
3D Model Specifications
5,846 Polygons
6,666 Vertices
Polygonal Ngons used Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1190232
38 Products
Since 2016

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|| M24 SNIPER RIFLE ||

M24 Sniper Rifle, Game Ready asset is a high quality, low poly asset originally modeled in 3DS Max 2017. The normal map was baked from a high poly model in Substance Painter 2.6, making this product look very detailed without using many polygons. This product is intended for game/real time/ usage. This model is not intended for subdivision.The polycount is similar to the modern FPS AAA games.

The renders and wireframes were done in Marmoset Toolbag 3. (The triangulation of the the mesh topology is caused by Marmoset).

||SPECS||

Low Poly Model:

-All the main objects are separately and named correctly for an easy usage.
-This weapon is designed to be modular and ready for animation. Parts such as magazine are ready to be rigged and animated.
-Includes: .obj, .max, .fbx, .3ds files
-.obj ,.fbx and .3ds versions exported from 3ds Max 2017
-Includes Marmoset Toolbag 3 scene.
-Includes Substance Painter scene for an easy export to different render engines.
-An Unreal Engine 4.18 project is also included with textures and materials already correctly assigned. Ready to be used in your game.

|| Geometry ||

5.846Total Polys
6.666 Total Verts
13.011 Total Tris

Model unwrapped manually to make most efficient use of the UV space.
Model scaled to approximate real world size. All materials and objects named appropriately
Tested in Marmoset Toolbag 3 (see renders)
No special plug-ins needed to use this product.

|| Textures ||

-Textures for Unity 5 have been exported and can be downloaded.
-2 4K Texture sets. Textures in .targa format:
-1 texeture set for the Rifle (Basecolor, ambient occlusion, metallic, roughness, normal)
-1 texture set for the Scope(Basecolor, ambient occlusion, metallic, roughness, normal, opacity)

|| ++ BOUNS ++ ||

The high poly model used to bake texture maps is also available in the substance folder in .obj format.
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