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M1 Carbine

$10
or
FORMATS
NATIVE
3ds Max 2015  |  Other Toolbag 2
3ds Max 2012  |  Other Toolbag 2
OBJ
FBX 2013
Other
Ambient occlusion.
This is your diffuse color.
For the specular workflow.
Not needed but can be used.
For the metaliness workflow.
Normal map.
For the metaliness workflow.
For the specular workflow.
Other Files
Carbine_bullet.FBX
Carbine_bullet.mtl
Carbine_bullet.obj
Carbine_magazine.FBX
Carbine_magazine.mtl
Carbine_magazine.obj
3D Model Specifications
4,565 Polygons
4,412 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1001893
7 Products
Since 2009

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High quality M1 Carbine

Modeled using 3ds max 2015, textured in substance designer and rendered in Marmoset toolbag 2.

This model uses PBR textures and can be used in next gen engines like Unity 5 or Unreal engine 4.
Depending on the engine you might have to flip the green channel of the normal map.

The rifle has 4565 polygons.
There are separate files for the magazine and bullet.

The slide mechanism can be animated but there is no access to the magazine from the top side of the gun, there is just a piece of metal, but you can place a bullet on there.

Textures are 4096x4096 pixels.

If you use the metalness workflow you have to use:
M1_carbine_basecolor.tga
M1_carbine_ao.tga
M1_carbine_metallic.tga
M1_carbine_roughness.tga

If you use the specular workflow you have to use:
M1_carbine_basecolor.tga
M1_carbine_ao.tga
M1_carbine_specular.tga
M1_carbine_glossiness.tga

I didn't use the height map but it is included.
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