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3D model Lioness (3) (FUR) (RIGGED)

3D Model License: Standard    Upgrade License
Nov 7, 2019
CheckMate Pro Certified
FORMATS
NATIVE
Maya 2018  |  Arnold
3D Model Specifications
40,874 Polygons
41,129 Vertices
Polygonal Quads only Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Rigged
Product ID: 1466674
430 Products
Since 2005
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High Detailed Photorealistic Lioness; FULLY RIGGED, UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.
This model has a clean geometry based on loops and only quads. It is FULLY RIGGED and comes with Maya settings for Arnold renderer.
(Ready to render exactly as you see above)
eyes, corneas, gum, teeth, tongue and claws are modeled separately.

10 High resolution textures:
-color.bmp (81928192) -bump.jpg (81928192) -specular.jpg (81928192) -displacement.exr(32bit) (81928192)
-eyeColor.bmp (20482048) -eyeSpecular.jpg (20482048) -eyeBump.jpg (20482048) furDensity.jpg (81928192)
-furClumps.jpg (20482048) -ibl.jpg bkg.jpg

Measurement units: centimeters

Formats included:
-Maya 2018-
LionessRIGMaya2018Shave96v16.ma default -rigging pose (maya 2018 ascii)
LionessSignaturePose01.ma - Signature pose - (The pose of the preview images) (rigged)
LionessSignaturePose02.ma - Signature pose - (The pose of the preview images) (not rigged)
guideCurvesExportedMaya2018.ma guide curves (nurbs) converted from shave and a haircut hair primitives (maya 2018 ascii)
hairCurvesExportedMaya2018.ma - hair curves (nurbs) converted from shave and a haircut hair primitives (maya 2018 ascii)

-Fbx-
guideCurvesExported.fbx guide curves (nurbs) converted from shave and a haircut hair primitives.
hairCurvesExported.fbx hair curves (nurbs) converted from shave and a haircut hair primitives.

Mesh resolutions:

Polycount (quads):
lioness main: 30450
eyeballs/corneas: 288
gum-teeth: 6144
tongue: 572
claws: 3420
background plane: 1

***********************
SHAVE AND A HAIRCUT NOTE:
You would need Shave and A Haircut for Maya 2018 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh.
For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram about 5 minutes for an HD frame)
7 different hair systems for a total of about 3 millions hairs.
Included: Exported hair curves created by hair primitives (FBX and Maya 2018 ascii) so you can use them as guides if you re using a different Fur/Hair plugin.
* The actual files have been created with Shave and a haircut 9.6
** Please always use an updated Shave and a haircut release to avoid rendering issues.
***********************
RIG NOTE:

The rig is completely flexible and has smart Ctrls, for good deformations.
3 blendShapes are connected to the highpoly mesh (ML_Head_Upper_Jaw_Ctrl): eye blink- roar - ears back
Below are some features of the rig.
-Right Click Menu
-Mirror pose for selected Ctrl
-Space Switching
-IKFK Controller
-Auto Clavicle
-Global Scale
-Stretch Arm/Leg
-Elbow/Knee Pin
-Bendy Arm/Leg
-FootRoll with options IK+FK Spine with smart Controller
-Squeeze+Squash Spine
-Indvidual fingers Ctrls.
And more..

***********************
ARNOLD RENDERER NOTE:
* The actual rendering settings (AA=5) are for a medium quality output (preview images shown above). To get better quality images you can increase the Arnold settings up to your machine limit.
***********************
NO POSTWORK ON THESE RENDERS (ARNOLD)
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