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3D model Lion 2 Animated (Polygonal Mane)

Feb 22, 2019
CheckMate Lite Certified
3ds Max 2016  |  V-Ray 3.6
3ds Max 2018  |  Arnold 5.1
3ds Max 2016  |  mental ray rendererVersion
3ds Max 2016  |  Default Scanline rendererVersion
3ds Max 2017  |  Default Scanline
3D Studio
Texture Map
3D Model Specifications
23,268 Polygons
24,800 Vertices
Polygonal Quads only Geometry
UV Mapped
Mixed Unwrapped UVs
Product ID 1375425

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244 Products
Since 2008
'Lion 2 Animated (Polygonal Mane)' - is a high-quality 3d model to add more details and realism to your rendering projects.
Fully detailed, textured model. Detailed enough for close-up renders. Comes with detailed textures.
Polygonal hair was used for games and VR options. With polygonal fur, it works much faster in games than usual. Polygonal mane unwrapped and have it's own color and opacity maps.

- Body, teeth, and eyes are modeled separately...
- High-quality polygonal model - correctly scaled accurate representation of the original objects.
- Display Unit Scale is set to Metric.
- Model resolutions are optimized for polygon efficiency (in 3ds Max the MeshSmooth function can be used to increase mesh resolution if necessary).
- All colors can be easily modified.
- Model is fully textured with all materials applied.
- All textures and materials are included and mapped in every format.
- Max models grouped for easy selection & objects are logically named for ease of scene management.
- No part-name confusion when importing several models into a scene.
- No cleaning up necessary, just drop model into your scene and start rendering.

Textures formats and resolution:
The model is provided with high resolution texture (color maps are in PNG and JPG formats):

-Lion_Diffuse (4096x4096)
-Lion_Bumb (4096x4096)
-Lion_Specular (4096x4096)
-Eyes-Diffuse (1024x1024)
-Eyes-Cover_Specular (1024x1024)
-Eyes-Cover_Diffuse (1024x1024)
-Lion-Mouth-Diffuse (4096x4096)
-Lion-mouth-Bumb (4096x4096)
-Lion-Mouth-Normal-Map (1024x1024)

File formats:
- 3ds Max 2016 - V-ray
- 3ds Max 2016 - Mental Ray
- 3ds Max 2016 - Default Scanline
- 3ds Max 2017 - Default Scanline (Low Poly Version: 17737 Polygons, 19267 Vertices)
- 3ds Max 2018 - Arnold
- OBJ (Multi Format)
- FBX (Multi Format) Walk, run and roar animations are included
- DAE (Multi Format) Walk, run and roar animations are included

OBJ and FBX formats are exported directly from 3ds Max.
Every model has been checked with the appropriate software.

Geometry Type: PolyMesh

Main Meshes        

Name                        Polygons:        Vertices:
Lion_Body                7308                7355
Mouth                        3900                3986
Eyeball-Iris-R                304                306
Eyeball-Iris-L                304                306
Eyes_Cover_R                112                121
Eyes_Cover_L                112                121
Eyes-Cornea-R                128                130
Eyes-Cornea-l                128                130
Mane                        10976                12348
Total (Lion Group)        23272                24803

Additional Meshes
Whiskers                112                80
Lion_Body_Nail_Closed        7190                7238
Morph-Eyeball-Iris-L        304                306
Morph-Eyeball-Iris-R        304                306
Total                        7910                7930

Rigging and Animation:
Lion rigged with 3ds max 2016 Cat object. Lion rigging was testing by creating different animation layers and with itself main lion animations.
Lion animation done with cat motion walk and run layers. Fully rigged lion with all motion controllers applied.

Abs T Pose
Abs Standing
Abs Angry
Abs Defence
Abs Sitting
Abs Rest
Abs Hunting
Abs Looking aside
Abs Jump
Walk Cycle 40f (Main walk cycle CATMotion animation layer. Click on the paw icon CatMotion Editor button, to edit animation and to see the available layer below)
+W Walk Adjustment 40f
Run Cycle (Main run cycle CATMotion animation layer. Click on the paw icon CatMotion Editor button, to edit the animation and see the available layer below)
+L Run Adjustment
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