Low poly scene created in 3dsmax 2016 and rendered with VRay 3.20.03 The scene has 1 Physical camera and 2 VRayLights, 1 dome with a HDRI maps and 1 VRaySun. The splashes are made with an opacity map and every models have a Vray Shader applied to them. Each models and shaders/maps have been renammed accordingly. The models have been textured following a PBR workflow and can be used with a realtime engine.
The textures are mostly in 4k resolution and in png format. Because of the hires texture, the Max archives is quite heavy at 143 Mb. Other format included are FBX and OBJ.