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3D model Leather Sofa

Royalty Free License
- All Extended Uses
Included Formats
Mar 1, 2018
CheckMate Pro Certified
Blender 2.79 Cycles Render 2.79
Unity 2017.3
Other PSDs
3D Studio 2018
Collada 2018
FBX 2018
OBJ 2018

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3D Model Specifications
Product ID:1254840
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Mixed
TurboSquid Member Since June 2016
Currently sells 31 products
Product Rating
1 Rating Submitted
An oldschool leather sofa with slightly worn leather coating.

Specifically designed for use in real-time games.

The model is intended to be placed alongside a wall with its feet planted firmly on the floor. However there are placeholder faces with cheap textures just in case you enjoy your sofas flipped.


- Low poly
- Game Ready
- Accurate Collider
- PBR Metal Roughness
- Effortless color manipulation
- Room for polycount optimization


Tris: 1526

Model is a single object and uses a single material.

Unit of measurement: Meters
Scaled to real world.

The only overlapping/mirrored UVs are the end bit of the sofa, the 2 side cushions and the legs. And of course the placeholder faces. Everything else has its own UV space.


Sofa_52_BaseColor.PNG   (2048 x 2048)
Sofa_52_AO.PNG                (2048 x 2048)
Sofa_52_Metallic.PNG       (2048 x 2048)
Sofa_52_Roughness.PNG (2048 x 2048)
Sofa_52_Normal.PNG         (2048 x 2048) (OpenGL)

Comes with .PSD for all of the above. Where its possible to easily change everything from the underlying color tint to leather intensity in BaseColor, Roughness & Normal.

(See last image)
All of the BaseColor tints are also included, zipped separately.


The metallic map is completely black and should be swapped out for a constant metallic value of 0.0 when used in real-time applications.

For unity the Roughness is stored in the Albedo Alpha channel and instead uses a metallic value of 0.0 . (As it has no metal parts)

Normal map is OpenGL(X+, Y+, Z+) the green channel may need to be flipped if used with DirectX specific applications.

Due to the nature of exchange formats, there may be a need for some basic texture setup.
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