Special Offer! Off

:::
Selected items only. See more offers in My Account.

3D model Leather Sofa

Royalty Free License
- All Extended Uses
Included Formats
Blender 2.79 Cycles Render 2.79
Unity 2017.3
Other PSDs
3D Studio 2018
Collada 2018
FBX 2018
OBJ 2018

Don't see the file format you need?

Free File Format Conversion

Complete Confidence

Have questions? Chat with us now.

Live Chat Now 24/7
3D Model Specifications
Product ID:1254840
Published:
Geometry:Polygonal Quads/Tris
Polygons:769
Vertices:798
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since June 2016
Currently sells 23 products
Achievements:
Product Rating
Unrated
Description
An oldschool leather sofa with slightly worn leather coating.

Specifically designed for use in real-time games.

The model is intended to be placed alongside a wall with its feet planted firmly on the floor. However there are placeholder faces with cheap textures just in case you enjoy your sofas flipped.

GENERAL

- Low poly
- Game Ready
- Accurate Collider
- PBR Metal Roughness
- Effortless color manipulation
- Room for polycount optimization

SPECIFICATIONS

Tris: 1526

Model is a single object and uses a single material.

Unit of measurement: Meters
Scaled to real world.

The only overlapping/mirrored UVs are the end bit of the sofa, the 2 side cushions and the legs. And of course the placeholder faces. Everything else has its own UV space.

TEXTURES

Sofa_52_BaseColor.PNG   (2048 x 2048)
Sofa_52_AO.PNG                (2048 x 2048)
Sofa_52_Metallic.PNG       (2048 x 2048)
Sofa_52_Roughness.PNG (2048 x 2048)
Sofa_52_Normal.PNG         (2048 x 2048) (OpenGL)

Comes with .PSD for all of the above. Where its possible to easily change everything from the underlying color tint to leather intensity in BaseColor, Roughness & Normal.

(See last image)
All of the BaseColor tints are also included, zipped separately.

ADDITIONAL INFORMATION

The metallic map is completely black and should be swapped out for a constant metallic value of 0.0 when used in real-time applications.

For unity the Roughness is stored in the Albedo Alpha channel and instead uses a metallic value of 0.0 . (As it has no metal parts)

Normal map is OpenGL(X+, Y+, Z+) the green channel may need to be flipped if used with DirectX specific applications.

Due to the nature of exchange formats, there may be a need for some basic texture setup.
Related Products
More Products by Artist