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Kar98k Rifle

Mar 21, 2013
CheckMate Pro Certified
3ds Max 2010  |  Default Scanline
Other Files
3D Model Specifications
5,347 Polygons
5,345 Vertices
Polygonal Quads/Tris Geometry
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 730996
283 Products
Since 2009

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• Kar98k rifle is low poly and ready for use in games or real time renders.
• Not intended for subdivision
• Modeled in 3ds Max 2010
• Normal map was baked from a high poly model

• Renders are taken from the viewport using a Direct X shader


Model (12 Objects):

Weapon consists of separate objects linked in the following hierarchy:

• kar98k_root_node (Dummy node)
    • kar98k
         • kar98k_trigger
         • kar98k_bolt
               • kar98k_boltlever
         • kar98k_scope
    • kar98k_stripperclip
       • kar98k_bullet_stripperclip_01
       • kar98k_bullet_stripperclip_02
       • kar98k_bullet_stripperclip_03
       • kar98k_bullet_stripperclip_04
       • kar98k_bullet_stripperclip_05

• 5347 Polys
• 5345 Verts

• Polygons are all quads or tris, no n-gons
• Parts such as the clip, bolt and trigger are separate objects which can be moved or animated
• Optional sniper scope included
• Product includes 7.92x57mm Mauser bullets
• Model unwrapped manually to make most efficient use of the UV space
• No special plug-ins needed to use this product
• All materials and objects named appropriately
• Renderer is default scanline, no lights or extraneous objects included.
• Object pivot points at logical locations
• Object scaled to approximate real world size (inches)
• Tested in the UDK
• .obj and .fbx versions exported from 3ds Max 2010


3x 2048x2048 resolution
    • kar98k_diffuse
    • kar98k_normal
    • kar98k_spec

• Textures in .jpg, .tga, and .png formats
• Product includes Photoshop CS5 source files for the textures with named layers and groups
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