This is a japanese lamp made out of wood and rice paper. The model is subdivision friendly and it can be used in every situations.
The lamp has a very clean topology and in that way you can edit it easily if needed. The model consists of only 298 faces and that makes it work very well in games as well as in movies.
The model is uv mapped and the uvs are not overlapping. The texture was made using substance painter 2 and additional maps as well. The texture and maps are physically based (PBR). Both the texture and the maps sizes are of 4096 pixels so it is easy to scale down. The model and the material are both correctly named.
This model was made using blender v.2.77 and substance painter 2 but the exports work for most common softwares like:
Maya 3D Studio Max Cinema 4D Blender
Additional maps: Diffuse Normal DirectX map Mixed AO map Height map
The Material and rendering was made using Blenders Cycles renderer, Substance Painter 2 and Iray. Thank you for your consideration.