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IPad Mini 3 All Colours

3D Model License: Standard    Upgrade License
Dec 16, 2014
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2012  |  V-Ray 2.00
3ds Max 2012  |  Default Scanline
3D Studio
FBX
OBJ
Other Files
homescreen_mini3.psd
studio.max
3D Model Specifications
15,687 Polygons
16,409 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 864637
47 Products
Since 2013

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                     DESCRIPTION
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Model of the new Ipad Mini3 tablets - All 3 colours. It is very detailed and accurate. Perfect for close-ups.
The screen is backlight.
The model comes in the following formats:

+ .max (with Vray materials)
+ .max (with scanline materials)
+ .3ds(mesh withouth the subdivision modifiers)
+ .fbx (mesh without the subdivision modifiers)
+ .obj (mesh without the subdivision modifiers)


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                   GENERAL
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+All parts and materials are named logically .

+All parts are grouped together and easy for importing.

+Model is centered to 0/0/0 and scaled as the real object.

+Model has high quality materials and is ready for rendering.

+Modifier stacks not collapsed.

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                   TEXTURES
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+9 Textures included. Sizes:
             2 textures:   4096x4096px
             5 textures: 2160x2160px (different versions of the screen )
             2 texturs:   1024x1024px
         
+PSD file with the homescreen included for adding custom screen pictures

+5 ready homescreen textures included

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                   EXTRAS
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+ Separate file (.max) is provided with the Studio setup and cameras that were used for the preview images

+The screen is backlight - the intensity of the light is controlled via the intensity of the light material(for V-ray) or the self-illumination(Default Scanline) for the screen material.

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Thumbnails rendered with V-ray with Gamma 2.2.

Polys : 15687( all quads except for 20 tris)
Verts : 16409

Presentation images are rendered using Irradinace map or Brute force for primary bounces. Some users may experience glitches on irradiance map or photon map. My suggestion is to use either Brute force or Irradiance map.
They show very similar rendertimes and very little output difference.

Feel free to rate and comment.

Thank you,
      some bloke
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