INDUSTRIAL BUILDINGS PACK CONTENTS OPTIMISED FOR USE IN THE UNITY GDK & FOR THE ANDROID/iOS PLATFORMS.
1: INDUSTRIAL PARK ROAD LAYOUT. 2: LOADING BAY UNIT. 3: OFFICE BUILDING. 4: SECURITY FENCE. 5: SECURITY OFFICE. 6: STORAGE UNITS X3. 7: WAREHOUSE UNITS X2. 8: CAR PARK.
TOTAL NUMBER OF MODELS : 11.
All models are in FBX/OBJ format and have their relevent Texture maps and Normal maps Included in the individual folders. (Both Images are 1k Quality for Game Dev Purposes) Also included are the Cinema 4d files that you can load up into Bodypaint 3d to edit the textures to your own style. Or start from scratch & repaint the models.
All files can be loaded into Both MAYA2009/2012 and Bodypaint 3D for model or texture editing, to your own style. You can also resize the Images/Textures to 2k or 3K if you plan to use the models for Cinamatic Purposes.
OTHER TIPS : The Maya Material settings are DEFAULT. So Diffuse/Reflection/Transparency(For Glass & Wire) settings would need tweaking to your own preference.
MODEL/TEXTURE EDITING : MAYA 2009/2012 : Import the model fbx format,Assign texture/normal maps in Attribute window.Texture to Colour Channel & Normal Map as a FILE into the Bump Channel,you can determine the bump level by Right click & Break connection to put in your own values. In Model Attributes window: Choose 'NAMEPolysurface' TAB in RENDER STATS Leave just Primary Visibility Ticked. You can tick other attributes after test renders until you have the model to your liking.