3Ds Max 2010(vray); Autodesk maya 2014(vray); obj; fbx.
-High resolution textures(4096x4096), very good for close up rendering(Displacement include). -Materials are ready(SSS2 mat). Drop model into your scene and place the light sources. -Model has correct names for all parts. It has only TRI and QUAD polygons. -Mesh topology supports multiple subdivisions. -Model has correct Uvs(Non-overlapping Uvs). -Model has real world scale. -All textures was made with help of photoshop and Zbrush. -It was done a lot to make this model look like real object.